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Wild Blue Yonder

- The Magazine Of The Modern Adventurer

February, 298 After Impact


Editorial

Due to recent events in the Valhalla, we have decided for this month to move away from our traditional format and instead concentrate on events in that sector of space. We will start by summarising recent events, and then consider the impact on recent business opportunities. We will conclude by publishing the latest vacant contracts download from the Merc Bureau Valhalla branch office.


1. Recent Events

The Build Up - Last year saw a generally increasing spiral of activity. Operations by Valhalla First activists escalated from rhetoric to occasional attacks against offworlder owned facilities. As government troops began operations to counter these attacks, VF responded by also attacking government military and support facilities.

Escalation & Pitched Battles - During the middle part of last year, VF seemed to increase the complexity of their operations, as well as managing to acquire substantial quantities of modern heavy weapons. This led to VF launching several major assaults, which included the Ravens Fjord operation, by far the bloodiest battle so far. In all of these however, the guerrilla experience of the VF failed to translate into the ability to fight pitched battles. Government forces, with the assistance of several teams of advisors from other governments such as the Star Kingdom of Pegasus and the Eridani Republic, were able to contain these offensives and deal a severe blow to VF, leading to a period of relative peace.

A Return To Guerrilla Warfare - Learning from their mistakes, surviving VF units reverted to a defensive strategy, avoiding contact with government forces. There are also indications that VF underwent some kind of internal rift, details of which are still somewhat sketchy. After several weeks of rebuilding, VF had by early autumn managed to reequip and recruit sufficiently to resume a pattern of hit and run attacks, timed to coincide with the run up to the 10 yearly elections.

Electioneering - In the face of renewed VF activity, public perception was that the government was unable to contain VF. As a result, government popularity dipped sharply. In response to this, the government employed a Presidential Decree, under the emergency powers section of the constitution, to delay the elections. This proved even more unpopular with the electorate, and the government started to see its popularity plummet even faster. The elections were hurriedly rescheduled for 23/11/97.

Coup and Invasion - On 20/11/97 the detachment of Royal Pegasan Navy vessels visiting Valhalla hurriedly left the system, having received a dispatch to investigate reports of a series of pirate raids on the edge of Pegasus space. These reports subsequently prove to be false. On the 22/11/97, a military coup was launched by officers within the Valhalla military forces. In the confusion of the first few hours, the following key events occurred:

Aftermath - In the three months since the invasion, Federation troops have taken control of most major populations centres, and have achieved near total air superiority. The Eridani Republic fleet has withdrawn, although it is believed to be nearby, the feeling in the interstellar community is that the Republic lacks the political will to go to war over the sovereignty of Valhalla. Loyalist units have continued to harass Federation units, but have wisely chosen to avoid direct conflict where possible. Most of Valhalla First (excepting the most militant) have joined forces with the loyalist troops, sharing supplies, intelligence, and in some cases forming combined units. Nevertheless, the situation for this combined force is becoming increasingly desperate as they start to run short of supplies, equipment and funds. The Federation has tried to limit the extent of mercenary operations on Valhalla, by offering free transport off planet to any unit that wishes to take it.


2. Business Opportunities

Obviously, given the nature of the conflict, there is ample work available for units on planet. The problem is that there are only a limited number of contracts which have a good ratio of pay to risk. The bulk of available contracts are with either the loyalist forces or the Federation backed military junta. A small number of contracts are available from third parties.

Units thinking of taking on a contract for the loyalist forces should consider the following:

Units thinking of taking on a contract for the Federation should consider the following:

Units thinking of taking on work for a third party should bear in mind that competition for such contracts is fierce, and that such employers generally prefer to take on units which they have had prior dealing with.

In summary, the contracts situation on Valhalla has polarised. Until recently it offered a range of opportunities, and units could choose something suitable for their size and experience, however that is not the case any longer. Whilst it was a place ideal for a fledgling unit to gain some experience, Valhalla is now an environment into which only well trained, equipped and experienced units should venture.

And finally, we urge our readers to consider the longer term plans of the superpowers. There remains the possibility of a show down between them over the future of Valhalla. If that should happen, remember that a mercenaries prospects are most lucrative in a 'low intensity' war situation, where skill can achieve the objective cheaply in terms of casualties. In contrast, getting caught in the middle of a 'Clash of the Titans' is bad business.


Vacant Contracts Download

The following adverts relate to Merc Bureau arbitrated contracts.

  1. Merc Bureau - Our clients are a major interstellar government. They require the services of a specialist Search And Recovery / Medical unit, on an open ended contract. The ideal unit should possess its own aerospace assets for optimum mobility. Risk Assessment: Medium. Pay: Negotiable basic + negotiable performance bonus.
  2. Merc Bureau - Our clients are an important corporation. They require the services of a security detachment to protect their planetary facilities. Full support, insurance and bond provided free of charge, including the latest medical facilities. Risk Assessment: Slight. Pay per person: *50 per day + *1000 per incident hazard pay in the unlikely event that hostilities occur.
  3. Merc Bureau - The legitimate civil government has the need for a number of units to take part in general combat duties. Duties will include: Escort, Patrolling and Guarding. Risk Assessment: High. Pay: Negotiable
  4. Merc Bureau - The legitimate civil government has the need for a number of units to take part in general combat duties. Duties will include: Escort, Patrolling and Raiding. Risk Assessment: Very High. Pay: Negotiable (but highly competitive)
  5. Merc Bureau - The Centaur Federation Peace Keeping detachment has the need of a number of light units to assist with guard duties. Full support, accommodation, meals, insurance, bond and entertainment provided. Risk Assessment: Slight. Pay: *30 per person per day, and guaranteed preferential treatment.

The following additional adverts / announcements have been received. Please note that although WBY makes every effort to validate such material, no responsibility is accepted for the accuracy of their contents.

  1. Government Announcement. With effect from 01/03/98, Mercenary Units may not operate in the Valhalla system unless they are specifically authorised to do so. Note that the government recognises the needs of reputable units to meet their existing contractual obligations, hence the reason why this ban comes into effect at the beginning of next month rather than immediately. Units wishing to acquire authorised status should contact the nearest military base with full details of their unit and the contract for which approval is required. Unit commanders are advised to apply as soon as possible, to ensure that authorisation is available in good time for the cut off date. Unit commanders are advised that from the 01/03/98, unauthorised mercenary activity will become illegal. After that date, the government will prosecute all individuals on the basis of common criminals, rather than as members of a legitimate armed force. Unit commanders who feel they are unable to meet these requirements are strongly advised to take advantage of the Centaur Federations generous offer of free transport off world.
  2. The Centaur Federation Peace Keeping Detachment offers free passage to any mercenary unit wishing to be shipped off world. You will be delivered to the world of your choice within a distance of 20 LY. During your passage, you will receive free board and a relaxing schedule of shipboard activities.
  3. The Eridani Republic offers a *100,000 reward for information leading to the recovery of Admiral Paul Hood, Ambassador to Valhalla, last known whereabouts - Vanden Training Range 21/11/07. Interested parties should contact the Republic Embassy as soon as possible.
  4. We need a special unit for a special job. Flexible attitude and total discretion required. Apply in confidence 414#wby.valhalla.starcom.

More news from Wild Blue Yonder: Jan 297

Ads from Wild Blue Ads: 11 Feb 297 - 11 Mar 298


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Copyright © Bill Chivers/Virtual Eclipse Feb 1998 (minor modifications by David Shepheard 8 Dec 2004)