Virtual Eclipse Science Fiction Role Playing Club Help
What is it? Glossary LARP Tabletop & More Events

Virtual Eclipse > Role Playing > LARP > Rules

VE Live Action Role Playing (LARP) Rules

Please check back here from time to time in case we have to ammend or add any rules.

Top 6 LARP Rules.

  1. All players must attend the safety briefing at the start of an LARP event.
  2. Sheath knives, laser pointers and pyrotechnic devices (explosives) may not be used at our games.
  3. You may not attend our events while under the influence of drink or drugs.
  4. Players who wish to stop playing during a game must ensure that a referee is informed.
  5. Physical contact during combat is not encouraged.
  6. Lazer Tag sensors must be worn, turned on and kept uncovered during the game.

LARP Rules

Many of our "in-character" training courses have rules built into them. See the Science Fiction Training section for more details.

Remember that LARP games are about having fun, don't panic if you don't remember all the rules on your first game, the other players will remind you of the rules (but not in the middle of a firefight).


Virtual Eclipse - Science Fiction - Role Playing - Club
Copyright © David Shepheard/Virtual Eclipse 3 Jul 2003 - 9 Apr 2006